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 JK:JA League Mod

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Copyleft
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PostSubject: JK:JA League Mod   Thu May 07, 2009 12:33 pm

This is a new JKA mod being developed right now. It's aim is to provide a better competitive experience for the JKA community while trying its best to keep the gameplay as unaltered as possible.

Alpha Linux/Windows server and client packages are now released. Since you have 2 servers, maybe you should try testing it out on one and giving feedback to the developers? Mods usually ruin the sabering experience for a lot of players, but maybe this will be better.

http://leaguemod.com/

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eth

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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 2:28 pm

lol it's UT.. badass.
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BillyMase
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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 7:57 pm

Kaldør wrote:
It's aim is to provide a better competitive experience for the JKA community while trying its best to keep the gameplay as unaltered as possible.


JK JA League Mod wrote:
JK:JA League Mod is a server and client modification aimed to improve the possibility for competition in the game. With the main addition of statistics and a number of bug and exploit fixes, it also provides a safe playing field for the players without having to worry about others crashing the server or disrupting gameplay.

Billy Mase Disagrees
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Elm
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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 8:30 pm

Well, it's very vague at the moment. I'm guessing it's still early in its development...

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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 8:53 pm

BillyMase wrote:
Kaldør wrote:
It's aim is to provide a better competitive experience for the JKA community while trying its best to keep the gameplay as unaltered as possible.


JK JA League Mod wrote:
JK:JA League Mod is a server and client modification aimed to improve the possibility for competition in the game. With the main addition of statistics and a number of bug and exploit fixes, it also provides a safe playing field for the players without having to worry about others crashing the server or disrupting gameplay.

Billy Mase Disagrees

It is impossible to make a mod play *exactly* like basejka due to a different source code for MP being released than the real one. Minor changes will *always* occur.

The bugs/exploits refer to server-crash related stuff. Gameplay bugs are not touched.
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Kapkin
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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 9:35 pm

idk =( like is there like a sexy voice saying DOUBLE KILL !

MONSTER KILL ! in it ? cause only that could like made me play it if the base dmg are change

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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 9:56 pm

Yes, the voices are there, and it sounds amazing rofl.

And from what I tried so far, I cannot tell the diference from base.

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PostSubject: Re: JK:JA League Mod   Thu May 07, 2009 11:07 pm

WHAT ! lol you really put like double kill etc etcf ?


wow ... like me and shoxy planned on doing a mod like hat before nS history .. are ou one of those you accept to do it ?

it was called SAN Saber addict network

idk ...

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 7:15 pm

Kap they stole that idea from me those pos. I spoke to ToasteR on Xfire and he was like O.M.F.G. and went offline.

faggot
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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 9:10 pm

No, it was my idea they stole!

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 9:20 pm

The idea has been around since jk2 =p

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 9:49 pm

hmmm no i have proof

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 9:50 pm

My idea has been around since JK1.

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 9:53 pm

i have proof !

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 10:01 pm

Kapkin wrote:
i have proof !

hes lying!
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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 10:07 pm

i can give you proof !!!!! let me talk to shoxy he have ss ! + date !

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 10:11 pm

Stfu, stop lying.

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PostSubject: Re: JK:JA League Mod   Thu May 14, 2009 10:12 pm

oooo thats what shoxy wanted, he was trying to add me to that chatroom but my xfire was screwing up.
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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 3:21 am

Refer to this site for the correct pk3's: http://www.leaguemod.com/

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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 11:06 am

If any of you do feel like this idea was ripped off of yours, why not just contact the developers and contribute? Surprised

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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 11:31 am

lol ... i already did ! ooooh !

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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 3:42 pm

Lmao, Kal thinks we're serious (Kap will probably reply saying he is, but really he isn't).

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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 3:46 pm

wow I AM REALLY srs !

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PostSubject: Re: JK:JA League Mod   Sat May 16, 2009 3:58 pm

I am referring to shox. Surprised

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PostSubject: Re: JK:JA League Mod   Sun May 17, 2009 4:13 pm

i vote to put this mod in the east server !


at the moment (after 2 days) 100% of people love it


but idk if we should wait for beta or w/e

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