- Ta2 wrote:
- Mods seem to bring the little kids out. Look at the difference in JA+ clans and Base clans, and just what their focus is. I think that with ANY kind of mod, you're going to just start an endless cycle of mixing those two types, in which they split, move back to their comfort, and start over. And over. And over....
Although in a perfect world, you'd beautifully mix the two types of players and we'd all have sunshine blown up our asses and get along like fucking happy little kids...
Hence why Raz0r can't tell that his mod doesn't feel like base.
Edit: Should also mention..
Mod users (like JA+ people) don't play the game competitively or with much knowledge beyond what their clan teaches them. Basejka players want to have a good match/duel/whatever and play fairly. But, you can still do that on mods right? Well..
Do a 1 on 1 match on base. You'll have solid hits, you can make sense of the blocking, and can do certain things. Now, do that same 1 on 1 using, for example, JAE. How did that yellow shot, which wasn't poked/exploited at all, one shot me? Why did my redstance just randomly parry out of range from that staff user, causing me to get a kill that I didn't intend? Sure, it plays like base, but it has random discrepancies. It's not that it's different, it's that it is *random*.
You can't trust sabering on a mod. Yes, you will play fine, but will we honestly enjoy running mods in a saber-focused group when we keep getting random kills/blocks/parries to our advantage/disadvantage? It's just not good for people serious about playing.
Basically, it's not a matter of fearing the unknown/being different/accepting, it's the matter of being unable to be sure of what will happen because you can't always reproduce the events. One moment your red swing might break through a staff, but the exact same swings will parry and cause you to die the second time.
JA+, both MP and SP are horrible for people who know how to saber very well. How is it fun when your saber ghosts or yellow does too much damage from too far away on SP? Worst thing is,
you can't be sure when it will ghost or
when it will be out of range because
it is too random.
Point is, people who use mods and say they work fine don't understand the saber system and probably never will.
Not because they can't, but because they don't play the game for the same reasons. There's nothing wrong with that.
I've played enough mods through the (too many) years I spent playing this game. I *always* come back to base very quickly. I'd *love* a mod that gives all the features of JAE, JA+ and all that, but I have to sacrifice the most important part of the game to me, which is sabering. I tried switching my servers to mods before, but I can never keep them. I don't want to learn to play the game on a server where randomness/luck can strike at any moment.
It's not only the hardcore players either. The Jedi Academy (JKA community that's been around since JK2 and still lives) developed their own mods (Academy Mod in jk2, JA Reloaded and JAE in JKA) and had lots of fun on their servers. It's like a JA+ server in that there's no laming allowed, people duel, and people train each other and have fun with custom skins, maps (they created the_academy_v2 and v3 specifically for them), etc. They used to teach with the mods, duel on the mods, and learn on the mods. They switched to basejka because mods just didn't cut it. The people there are just casual players who enjoy playing the game, but can't enjoy it if the sabers won't work properly.
I think I've said enough about JKA to prevent me from getting laid for the next 10 years.